During a game, they can be affected by going to different locations and purchasing items from the shop (which must be purchased with, and thus decrease, MONEY). The amount of certain stats a player starts the game with can be selected during the pre-game preparation phase. On the other hand, choosing SMARTS will result in a negative outcome, and a decrease in stats (ex. There are six stats: SMARTS, BOLDNESS, CREATIVITY, CHARM, FUN, and MONEY.įor example, if the player character has 13 points in FUN, and 9 in SMARTS, choosing the dialogue option associated with FUN will result in a successful outcome, and an increase in stats (ex. In Monster Prom and Monster Camp, successful dialogue choices are based on which Stats the player has more of between two choices, each with an assigned stat.
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